# Licensed under a 3-clause BSD style license - see LICENSE.rst """ This module contains a mixin class which exposes the WCS API defined in astropy APE 14 (https://doi.org/10.5281/zenodo.1188875). """ from astropy.wcs.wcsapi import BaseHighLevelWCS, BaseLowLevelWCS from astropy.modeling import separable import astropy.units as u from . import utils from . import coordinate_frames as cf __all__ = ["GWCSAPIMixin"] class GWCSAPIMixin(BaseHighLevelWCS, BaseLowLevelWCS): """ A mix-in class that is intended to be inherited by the :class:`~gwcs.wcs.WCS` class and provides the low- and high-level WCS API described in the astropy APE 14 (https://doi.org/10.5281/zenodo.1188875). """ # Low Level APE 14 API @property def pixel_n_dim(self): """ The number of axes in the pixel coordinate system. """ if self.input_frame is None: return self.forward_transform.n_inputs return self.input_frame.naxes @property def world_n_dim(self): """ The number of axes in the world coordinate system. """ if self.output_frame is None: return self.forward_transform.n_outputs return self.output_frame.naxes @property def world_axis_physical_types(self): """ An iterable of strings describing the physical type for each world axis. These should be names from the VO UCD1+ controlled Vocabulary (http://www.ivoa.net/documents/latest/UCDlist.html). If no matching UCD type exists, this can instead be ``"custom:xxx"``, where ``xxx`` is an arbitrary string. Alternatively, if the physical type is unknown/undefined, an element can be `None`. """ # A CompositeFrame orders the output correctly based on axes_order. if isinstance(self.output_frame, cf.CompositeFrame): return self.output_frame.axis_physical_types # If we don't have a CompositeFrame, where this is taken care of for us, # we need to make sure we re-order the output to match the transform. # The underlying frames don't reorder themselves because axes_order is global. return tuple(self.output_frame.axis_physical_types[i] for i in self.output_frame.axes_order) @property def world_axis_units(self): """ An iterable of strings given the units of the world coordinates for each axis. The strings should follow the `IVOA VOUnit standard `_ (though as noted in the VOUnit specification document, units that do not follow this standard are still allowed, but just not recommended). """ return tuple(unit.to_string(format='vounit') for unit in self.output_frame.unit) def _remove_quantity_output(self, result, frame): if self.forward_transform.uses_quantity: if self.output_frame.naxes == 1: result = [result] result = tuple(r.to_value(unit) for r, unit in zip(result, frame.unit)) # If we only have one output axes, we shouldn't return a tuple. if self.output_frame.naxes == 1 and isinstance(result, tuple): return result[0] return result def _add_units_input(self, arrays, transform, frame): if transform.uses_quantity: return tuple(u.Quantity(array, unit) for array, unit in zip(arrays, frame.unit)) return arrays def pixel_to_world_values(self, *pixel_arrays): """ Convert pixel coordinates to world coordinates. This method takes ``pixel_n_dim`` scalars or arrays as input, and pixel coordinates should be zero-based. Returns ``world_n_dim`` scalars or arrays in units given by ``world_axis_units``. Note that pixel coordinates are assumed to be 0 at the center of the first pixel in each dimension. If a pixel is in a region where the WCS is not defined, NaN can be returned. The coordinates should be specified in the ``(x, y)`` order, where for an image, ``x`` is the horizontal coordinate and ``y`` is the vertical coordinate. """ pixel_arrays = self._add_units_input(pixel_arrays, self.forward_transform, self.input_frame) result = self(*pixel_arrays, with_units=False) return self._remove_quantity_output(result, self.output_frame) def array_index_to_world_values(self, *index_arrays): """ Convert array indices to world coordinates. This is the same as `~BaseLowLevelWCS.pixel_to_world_values` except that the indices should be given in ``(i, j)`` order, where for an image ``i`` is the row and ``j`` is the column (i.e. the opposite order to `~BaseLowLevelWCS.pixel_to_world_values`). """ pixel_arrays = index_arrays[::-1] return self.pixel_to_world_values(*pixel_arrays) def world_to_pixel_values(self, *world_arrays): """ Convert world coordinates to pixel coordinates. This method takes ``world_n_dim`` scalars or arrays as input in units given by ``world_axis_units``. Returns ``pixel_n_dim`` scalars or arrays. Note that pixel coordinates are assumed to be 0 at the center of the first pixel in each dimension. If a world coordinate does not have a matching pixel coordinate, NaN can be returned. The coordinates should be returned in the ``(x, y)`` order, where for an image, ``x`` is the horizontal coordinate and ``y`` is the vertical coordinate. """ try: backward_transform = self.backward_transform world_arrays = self._add_units_input(world_arrays, backward_transform, self.output_frame) except NotImplementedError: pass result = self.invert(*world_arrays, with_units=False) return self._remove_quantity_output(result, self.input_frame) def world_to_array_index_values(self, *world_arrays): """ Convert world coordinates to array indices. This is the same as `~BaseLowLevelWCS.world_to_pixel_values` except that the indices should be returned in ``(i, j)`` order, where for an image ``i`` is the row and ``j`` is the column (i.e. the opposite order to `~BaseLowLevelWCS.pixel_to_world_values`). The indices should be returned as rounded integers. """ results = self.world_to_pixel_values(*world_arrays) if self.pixel_n_dim == 1: results = (results,) else: results = results[::-1] results = tuple(utils._toindex(result) for result in results) return results[0] if self.pixel_n_dim == 1 else results @property def array_shape(self): """ The shape of the data that the WCS applies to as a tuple of length `~BaseLowLevelWCS.pixel_n_dim`. If the WCS is valid in the context of a dataset with a particular shape, then this property can be used to store the shape of the data. This can be used for example if implementing slicing of WCS objects. This is an optional property, and it should return `None` if a shape is not known or relevant. The shape should be given in ``(row, column)`` order (the convention for arrays in Python). """ if self._pixel_shape is None: return None else: return self._pixel_shape[::-1] @array_shape.setter def array_shape(self, value): if value is None: self._pixel_shape = None else: self._pixel_shape = value[::-1] @property def pixel_bounds(self): """ The bounds (in pixel coordinates) inside which the WCS is defined, as a list with `~BaseLowLevelWCS.pixel_n_dim` ``(min, max)`` tuples. The bounds should be given in ``[(xmin, xmax), (ymin, ymax)]`` order. WCS solutions are sometimes only guaranteed to be accurate within a certain range of pixel values, for example when defining a WCS that includes fitted distortions. This is an optional property, and it should return `None` if a shape is not known or relevant. """ bounding_box = self.bounding_box if bounding_box is None: return bounding_box if self.pixel_n_dim == 1 and len(bounding_box) == 2: bounding_box = (bounding_box,) # Iterate over the bounding box and convert from quantity if required. bounding_box = list(bounding_box) for i, bb_axes in enumerate(bounding_box): bb = [] for lim in bb_axes: if isinstance(lim, u.Quantity): lim = lim.value bb.append(lim) bounding_box[i] = tuple(bb) return tuple(bounding_box) @property def pixel_shape(self): """ The shape of the data that the WCS applies to as a tuple of length ``pixel_n_dim`` in ``(x, y)`` order (where for an image, ``x`` is the horizontal coordinate and ``y`` is the vertical coordinate) (optional). If the WCS is valid in the context of a dataset with a particular shape, then this property can be used to store the shape of the data. This can be used for example if implementing slicing of WCS objects. This is an optional property, and it should return `None` if a shape is neither known nor relevant. """ return self._pixel_shape @pixel_shape.setter def pixel_shape(self, value): if value is None: self._pixel_shape = None return wcs_naxes = self.input_frame.naxes if len(value) != wcs_naxes: raise ValueError("The number of data axes, " "{}, does not equal the " "shape {}.".format(wcs_naxes, len(value))) self._pixel_shape = tuple(value) @property def axis_correlation_matrix(self): """ Returns an (`~BaseLowLevelWCS.world_n_dim`, `~BaseLowLevelWCS.pixel_n_dim`) matrix that indicates using booleans whether a given world coordinate depends on a given pixel coordinate. This defaults to a matrix where all elements are `True` in the absence of any further information. For completely independent axes, the diagonal would be `True` and all other entries `False`. """ return separable.separability_matrix(self.forward_transform) @property def serialized_classes(self): """ Indicates whether Python objects are given in serialized form or as actual Python objects. """ return False @property def world_axis_object_classes(self): return self.output_frame._world_axis_object_classes @property def world_axis_object_components(self): return self.output_frame._world_axis_object_components # High level APE 14 API @property def low_level_wcs(self): """ Returns a reference to the underlying low-level WCS object. """ return self def _sanitize_pixel_inputs(self, *pixel_arrays): pixels = [] if self.forward_transform.uses_quantity: for i, pixel in enumerate(pixel_arrays): if not isinstance(pixel, u.Quantity): pixel = u.Quantity(value=pixel, unit=self.input_frame.unit[i]) pixels.append(pixel) else: for i, pixel in enumerate(pixel_arrays): if isinstance(pixel, u.Quantity): if pixel.unit != self.input_frame.unit[i]: raise ValueError('Quantity input does not match the ' 'input_frame unit.') pixel = pixel.value pixels.append(pixel) return pixels def pixel_to_world(self, *pixel_arrays): """ Convert pixel values to world coordinates. """ pixels = self._sanitize_pixel_inputs(*pixel_arrays) return self(*pixels, with_units=True) def array_index_to_world(self, *index_arrays): """ Convert array indices to world coordinates (represented by Astropy objects). """ pixel_arrays = index_arrays[::-1] pixels = self._sanitize_pixel_inputs(*pixel_arrays) return self(*pixels, with_units=True) def world_to_pixel(self, *world_objects): """ Convert world coordinates to pixel values. """ result = self.invert(*world_objects, with_units=True) if self.input_frame.naxes > 1: first_res = result[0] if not utils.isnumerical(first_res): result = [i.value for i in result] else: if not utils.isnumerical(result): result = result.value return result def world_to_array_index(self, *world_objects): """ Convert world coordinates (represented by Astropy objects) to array indices. """ result = self.invert(*world_objects, with_units=True)[::-1] return tuple([utils._toindex(r) for r in result]) @property def pixel_axis_names(self): """ An iterable of strings describing the name for each pixel axis. """ if self.input_frame is not None: return self.input_frame.axes_names return tuple([''] * self.pixel_n_dim) @property def world_axis_names(self): """ An iterable of strings describing the name for each world axis. """ if self.output_frame is not None: return self.output_frame.axes_names return tuple([''] * self.world_n_dim)